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Old May 15, 2007, 11:52 PM // 23:52   #41
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Personally I think mobbing is only good in certian situations.

If your winning Mobbing is great because you can stay outside an ememy base and recap points upfront points and destoy tons of the ememies trying to cap the closest points. This is easilier to do on some maps then others.

If your losing Mobbing is almost NEVER helpful because you have less points and another team of 4 can easily run behind you and recap everything you just capped

Overall I generally discourage mobbing EXCEPT on the battle fields deep in Kurzick and Luxon terrritory if your the attacking team because to win you can cap 3 points at the left of the map (2 res shrines and a engineering shrine) and have one team of 8 rush in and hold in the center of the big base while the team of 4 tries to cap everything else.

I've done this before and it works if your other 2 teams help you.
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Old May 22, 2007, 10:44 PM // 22:44   #42
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Quote:
12 people on a vent together, sounds like GvG to me.
This happened once with my alliance, we lost. It was a mess but funny as hell. We had more fun discussing on how we got inside all together hehehe.

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Personally I think mobbing is only good in certian situations.

If your winning Mobbing is great because you can stay outside an ememy base and recap points upfront points and destoy tons of the ememies trying to cap the closest points. This is easilier to do on some maps then others.

If your losing Mobbing is almost NEVER helpful because you have less points and another team of 4 can easily run behind you and recap everything you just capped

Overall I generally discourage mobbing EXCEPT on the battle fields deep in Kurzick and Luxon terrritory if your the attacking team because to win you can cap 3 points at the left of the map (2 res shrines and a engineering shrine) and have one team of 8 rush in and hold in the center of the big base while the team of 4 tries to cap everything else.

I've done this before and it works if your other 2 teams help you.
Camping the enemy base is risky, but works most of the time when you have at least 6 shrines.
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Old Jun 02, 2007, 08:11 AM // 08:11   #43
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I despise mobbing with every fiber of my being. That is probably due to the time when we were up 300-150, and ended up losing. It just sucks when only two people are capping, and the rest are tunka-lunking their way to each cap, and every single person stopping to fight one person on the way.
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Old Jun 05, 2007, 02:37 AM // 02:37   #44
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Ya.. mobbing only works if you have roughly ish of your side marauding along enemy side and a team of cappers going around capping at the same time.. this way you can take back the shrines that were soloed by some random ass earth ele and still base camp the enemy team. That means when YOU make a team in ab, make it the one with a monk, an ele and an mm to go capping once everyone else starts mobbing.
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Old Jun 05, 2007, 03:26 AM // 03:26   #45
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This can happens when luxons mob, sorry for you who was at luxon team!
http://suprfile.com/get.php?id=5kykadm
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Old Jun 05, 2007, 07:45 AM // 07:45   #46
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Seeing that in AB PUGs often perform like PUGs in missions/quests (which is often quite poorly) I think that Anet made AB more like a mission outpost with a twist (3 groups of 4) because it is more closely connected to the PVE game, faction has no real use other than titles, control of outposts, jade/amber and a quest or 2.

But still, 12 player teams would be nice, but as I said, they would have to remove the AB outposts because with 12man teams, the "noobs" or "mobbers" or 1v1 turds would get even less chances to play or win for that matter. Once people label them, they'd be rejected alot. But on the bright side, 12 player teams could possibly eliminate the leech problem.
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Old Jun 05, 2007, 03:10 PM // 15:10   #47
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Default let em mob

personally i dont care, if u wanna mob go for it. I make sure most of the time to go into ab with at least 2 ppl i know, we can stay together and cap any shrine easy. all u need to do is avoid it. more times than not, u just need to wonder around a mob, u will pull a couple of the losers away from it and take them down rather quickly. It is rather pointless to mob unless u have all shrines capped and are so far ahead. then its ok and pretty fun to just chase around what is left of either side u are fighting against. I mostly play for kurzicks, and it does seem to me that luxon do mob more. but than again like i said i avoid mobs at all cost untill there is a for sure win for my side. and for those that say ppl mob due to lack of exp, just shut up. every1 has their own way of playing, so let them do it if they chose.
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Old Jun 05, 2007, 07:28 PM // 19:28   #48
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We're discussing what makes a win and what doesn't, yes people have their own style of playing, and certain situations require certain styles of playing as well. Like how capping away from the mob is very often more effective than mobbing OR defending a single shrine when you're behind on points. There is a reason why there are 3 teams, 3 exits from the base and 3 sides to each map (pretty much)

The reason why mobbing in Alliance Battles is looked down upon and how mobbers are of the same GW social class as noobs, leechers and leavers. Is because at best, mobbing is 10% effective. Anyone who has gotten at least 10 wins in AB can tell you the mobbing gets VERY little done. We're not questioning the mobbers' experience. We're wondering why they persist, from what I see, mobbers also "want to win" and yet they do not realize that mobbing is what makes winning very difficult. It wastes their time, and the time of 11 other people. On some level they must know that, but I'm just giving them the benefit of the doubt.

YES it is just a game, but games are supposed to be fun aren't they? Its not that fun when you're capping, and notice that the other 8-10 people aren't doing much. Is teamwork among PUG's or the 3 teams in AB just that hard to come by? :P I dare to hope not.

Perhaps some people should go over the rest of the thread before they start telling people to shut up. Don'cha think?

Last edited by b-M-d; Jun 06, 2007 at 03:58 AM // 03:58..
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Old Jun 06, 2007, 05:55 PM // 17:55   #49
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actually i have went over the whole thread, and i was by no means degrading anyone. But we see it all the time, there is always on in an AB group that goes to whining when they see a mob coming, and most of the time this they are complaining b/c they are getting beat. all im saying is if u are gonna whine about mobbing, dont use it as an excuse for your groups lack of exp in capping and holding shrines.

and on the fact of mobbing not being affective, it is quite effective when executed at the right time. like when all shrines have been taken by a side, then mobbing will help prevent the losing team a chance of capping and holding a shrine for long, not to mention racking up kills cause noone can make it outa those things once they are targeted.

so dont make me out to be the bad guy here, or saying im sticking my nose into something i dont know about
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Old Jun 07, 2007, 12:11 AM // 00:11   #50
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fair enough, I apologize,

I don't really think its an experience issue, factions has been out long enough, some people just join ab to kill, and don't bother capping. Thats what ticks me off.. :P

same with the 1v1 retards... if you want to 1v1 go to hero battles

Its these people who know what the effective tactics in AB are, but just don't care that they're wasting other people's time and effort.
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Old Jun 07, 2007, 12:41 AM // 00:41   #51
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If you're kurzick then its expected that you will mob.

If you're luxon then its expected that you won't & that you will moan about it :P
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Old Jun 07, 2007, 01:56 AM // 01:56   #52
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Quote:
Originally Posted by L|S >+>+G+<+<
If you're kurzick then its expected that you will mob.

If you're luxon then its expected that you won't & that you will moan about it :P
I'm Luxon, and I'm not moaning about it. I'm moaning about the other Luxon's who try to stop the mob in the middle of nowhere, not capping, not killing, not learning (after god knows how many tries) that it gets nothing done.

By the way, lately I've been seeing more "cheaters" in AB, there was this pair in Saltspray, they were at 0 health but weren't dying. It had no effect on the outcome of the battle, coz they apparently couldn't move. What is the deal with that? Were they just havin a laugh? or did they have "godmode" in mind? hoping to be invulnerable so they could just cap and not worry about dying?

Seems like someone found a bug to exploit and told their friends.

Last edited by b-M-d; Jun 07, 2007 at 02:08 AM // 02:08..
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Old Jun 18, 2007, 01:48 PM // 13:48   #53
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I don't mind mobbing...it just makes my job a little easier. I recall one time a buddy of mine (a monk) and I (elementist) were playing AB. As expected, everyone was gathering in the middle to engage i mindless mayhem (why is everyone obsessed with that dragon?). So my friend and I just went around everyone and took all the other points as easy as pie. Game over. It was almost too easy.
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Old Jun 18, 2007, 02:23 PM // 14:23   #54
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I loathe mobbing. And I'm kurzick.

Mobbing is never good. I only mob when we are winning so well, that we'll win if we all went afk.

And the above example rarely happens.
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Old Jun 18, 2007, 08:22 PM // 20:22   #55
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you are right...it rarely happens. I must have lucked out that particular time. By no means do I consider myself an expert at this stuff.
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Old Jul 11, 2007, 11:09 PM // 23:09   #56
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Both sides mob...both sides complain about it. EQUALLY.

In terms of skill level, it's a mixed bag.

I can tell you that when our alliance sends in teams to sync in to ab, so that all three groups get it...it's essentially an almost guaranteed win [these groups are normally champions, wardens, and saviors] and it's all good.

On average though....being a kurzick and a member of sins, I can tell you that 12v12 the luxons are better. Not superlatively so...but...the luxons are creative...they use trappers...crip slashers...good monks...GOOD SP sins, all sorts of things.

We kurzicks in AB for the most part leave something to be desired.
But when we pull out the Saviors and Champions, well....
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Old Jul 12, 2007, 08:18 AM // 08:18   #57
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Quote:
Originally Posted by Snow Bunny
But when we pull out the Saviors and Champions, well....
oh so your saying that only the high level faction title holders can impact a game ftw? please, a monkey can fff...
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Old Jul 12, 2007, 08:28 AM // 08:28   #58
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I bet they can play MM's decetly, at least! Best choice of a proff for AB anyway =p
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Old Jul 12, 2007, 08:31 AM // 08:31   #59
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Both sides have their share of good and bad players. Luxons appear to have a much smaller player base (based on watching AB districts on both sides). A lot of top GvG players (who theoretically should be the best in strategy and PvP play if AB is ever made non-random) are in kurzick guilds, but that's because the player base is larger too.

And why do I feel like I'm repeating myself and this thread was resurrected by someone.
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Old Jul 12, 2007, 01:04 PM // 13:04   #60
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Quote:
But when we pull out the Saviors and Champions, well....
then you lose because all they know is how to do Kurzick FFF runs? yeye?

alliance title tracks =! skill, especially the kurzick ones, lol. for the luxons i MIGHT think they know what they are doing, but for Kurzicks? no thx.
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